Microsoft Xbox Kinect Review
When Nintendo Wii first came out in the year 2006, it made waves. It was not because of an incredible launch of an array of titles, which it did not then and it was also absolutely not because of Wii packing in some dazzling HD graphics; it did not then. It was because everything boiled down to motion-controlled interface that had the players hooked on to gaming and in fact experience the sport for the first time. Playing tennis, all of a sudden became about hitting and swinging the ball, instead of the age old way of hitting the right buttons using your fingers on a control pad towards the right corner. The whole of gaming industry was revolutionised.
Now, after about four years and a whopping 75 million worldwide Nintendo Wii sales later, both Microsoft and Sony have given their high end answers to wii-mote and they could not have been more distinct. All these three major game consoles have motion controls that are more or less similar in one way or the other. Unlike the Sony PlayStation Move and the Wii-mote, Microsoft’s Kinect for Xbox 360 has decided to chuck out the buttons, or even a controller for that matter, relying solely on the voice commands and body gestures. As the 500 million dollar campaign says, “You are the Controller”, for better or worse. Microsoft is hoping that you will completely forget the controllers, those old things you used to make games work, before Christmas. Read on to find out more about the amazing Kinect.
How the Technology works?
So, here is how it works: The Kinect sensor sports an RGB camera and a depth sensor which tracks your movement. This sensor measures the positioning of 48 key joints in your anatomy and by tracking the movements of these joints and, amazingly, it can figure out exactly the position your body is in. Want to know more, the views are 3 dimensional by the input being overlayed that is obtained from a depth sensor enabled RGB camera. Meanwhile, multi array microphone on board scrutinizes the room seeking your voice, Yes, you read it right, your VOICE! The Kinect also allows you to control your Xbox 360 using just your voice commands. It sounds almost too good to be true, is it not? This is a dream come true for every 6 year old child. This is the kind of technology we have always dreamt about in the 60s as grumpy little kids. But, we are really talking technology here, not fantasy. And so, like most of you, what we nervously want to know is, does this thing really work, and is it any good at it?
Design components:
As far as the design is concerned, the Kinect Sensor itself is quite glossy complementing the look of the new Xbox 360. But, this also means that dust and fingerprints settles on the surface well too. The motorised stand that is mighty sturdy, tilts sensor vertically for calibration. The bar itself measures around (W x H x D) 284 x 70 x 70mm. In the fascia, there is a small green LED light to indicate power and also the above mentioned three cameras. The one in the middle is the RGB camera, and in other words, it is a 640 x 480 pixels camera with 32 bit colour and at 30fps. And, the outer pair of cameras consist of the depth sensors, which is a blend of an infrared projector allowing Kinect to have a 3D of the room in an array of lighting conditions. Note that, the darker rooms seem to work better and in the “near-pitch” black settings, the tracking improves considerably, but the cost it pays for this is the RGB camera virtually sees nothing. And, finally, you get a quartet of microphones too. For all of this stuff to work, there is the, as Microsoft calls, “Special Sauce” which is a software that takes all this information and parses through it for skeletal mapping and facial or voice recognition. Since that is software drives, it demands a little processing power that was reserved for Kinect, but it seems to be pretty minimal; about 60MB of the 512MB total for the Xbox 360 memory reserved especially for the motion sensor. Since that is a fixed amount that cannot be lowered, we hope the developers make the most of it.

Purple for Kinect:
Kinect’s colour is purple. Yes, we say so because, while all of Xbox games so far have come in that distinctive green DVD cases, the cases of Kinect come in Purple. Hence, from now on, be aware that a Purple case means, it requires a Kinect Sensor and if it is Green, it is the normal Xbox 360 game. For those games which actually do not need Kinect, but do have the Kinect for Xbox 360 features for the sake of those who have it, will come with a ‘Better with Kinect’ sticker on the casing. This is Microsoft’s way of avoiding bewilderment in the console games market. Hence, there will be no juicing out your brain if something is compatible with Kinect or not. Well, our final word is, if it is Purple, go for it dude and divas.
Value for your money:
The Kinect Adventures mini-game bundle together with the sensor bar plus would cost you £125, or you have the option to purchase the Kinect that is bundled together with the Xbox 360 Slim 4GB for £250. We know that it probably would not have escaped your notice that £125 is rather a lot of money. After all, you can pick up a brand new Xbox 360 console for just about £140, and on the other hand, a PlayStation Move controller costs just £40. Nevertheless, despite this, you don’t really think Kinect to be a comprise in terms of value for money, and the reason is as follows.
The Kinect for Xbox 360 Motion Sensor detects as many as 6 persons in a room supporting 2 active players at a time. Hence, that £125 brings with it two player gaming from the minute you buy it. This would mean you end up paying £127 for the corresponding PS eye along with the PS Move setup together with the 2 Move controllers and navigation controllers. Our only quibble with Kinect is that, if you have no friends (a highly unlikely situation) and just wish to play on your own, you still to have to fork out the full £125 regardless. While this is a gripe, the single piece nature of the device does not allow it to work any other way.
Connect the Kinect:
There are two different ways to connect your Kinect to the Xbox 360. If possess got one of the new, slim models, you will find a proprietary connection on the rear, into which, you can directly plug in the Kinect. This also doubles as the power supply to the sensor. However, if you are one of the few unlucky ones stuck with an older model, you can still connect the Kinect in by using one of the two USB ports on the fascia and you will also have to plug it into the wall for power using this method, too. Preferably, the Kinect’s sensor will need a minimum of six to eight feet of distance between the device and you, to work without any issues. Again, it would be ideal to keep another five feet plus or minus distance on either sides of the room such that you get to move around freely. We are actually talking a bare minimum; here you would not want to have any lesser space than that.
This sure does seem to be a handicap with a lot of eager Xbox gamers who run short of this kind of space requirement, especially when they are residing in apartments or dormitories. Note that the specified six feet is just not a recommendation, but a requirement. A small consolation would be that try placing the Kinect Sensor on your TV top as against placing it below or in the front and this might prove to be a bit helpful in this regard. In this way, the camera has more to look at, and you can also make the most of the room you have if you have got limited space available. And, it is as easy as that. Once you have managed to position the Kinect sensor, just switch on your Xbox, and you are then taken through a very simple setup process.
Interface:
Kinect Sensor for Xbox 360 comes with its own menu system which can be accessed from the dashboard of Xbox 360. Inside this menu, you will be able to access all the available Kinect compatible entertainment features. In addition to this, you can also browse through these features without using the Xbox 360 controller. The whole Kinect experience begins as soon as you switch on your 360.
If you decide to set up the play space, there is a “smiley face” calibration kind of cards. Assuming that the lighting conditions are ideal, that is, not too bright for infrared and not too dim for the webcam to detect anything at all, you have to be walking to and fro a lot as you try to line up the card with the help of the on screen glasses. Then, as with Nintendo Wii’s Mii, you have to calibrate your Avatar ID, looks like Microsoft wanted to have some fun at our expense here. If you wish to be signed in automatically as soon as you walk in front of the Kinect sensor, you will be asked to move around the play space and lineup with a series of grids while at the same time doing various antics with your arms reminiscent of the antiquated dance routines, like the robot arm slump and the disco finger point. We just hope that this is not some plan from Redmond to record us secretly on the goofiest poses possible.
On reaching the dashboard of the Xbox, waving at the telly once more will navigate you to the special all new dashboard menu. From this menu, you will be able to access all Kinect-compatible contents which include the existing game in the device, Sky Player, Zune music, Last fm, ESPN etc. You can also navigate via your Xbox controller, but what Microsoft really intends you to do is, make use of the hand gestures. And this is the point where you make a decision if Kinect is your kind or not; If you don’t fancy waving your hand, no worries here because you can navigate ESPN with just mere voice commands. Well, it is a shame that we cannot say the same for the other two services, as voice search does not exist either.
Who do u interact with?
At most times, you will be interacting with the Kinect dashboard and with most Kinect games too, you will be doing it in the same way. If you hold your hand out in front of you, a hand icon appears on the screen. You need to wave your hand such that the icon mimics your action moving to the option you want it to and if you want to make a selection, just hold still for a few seconds. You will see a circular progress bar going around your hand icon displaying the amount of time you will have to hold still. We found it to be a bit of a tedious experience. Few games like the Dance Central, makes use of a point and swipe action that is much more intuitive and less messy. You might get used to it after a while, but to be frank, we cannot see why anyone would want to navigate an Xbox menu by holding their arm in the air, instead of just pressing a few buttons on the controller. We accept the fact that there is a certain novelty aspect to it, and while you will try not allowing yourselves to go back to using the 360 controller, you would certainly want to do so at times.
Voice control:
Possibly, the most fantasy like feature of the Xbox 360 Kinect is its voice control capability. While using the media services such as Sky Player or the Zune music service, you will be able control your Xbox just by using your voice. You will be able to get the attention of the console by saying “Xbox”, and then a list of commands pops up from the top of the screen. If you are playing music or watching a video, then these commands typically include pause, play, stop, rewind, fast forward, faster and slower. We will let you know how well all these commands work on the performance section.
Video:
If you possess a good quality VGA camera and a powerful mulity array mic, video chat is a kind of no barrier. The good news is that, this part on the Kinect actually works great, that is, once you manage to get this thing connected. The sensor will not be too fond of you sitting down, with the lighting conditions being the biggest trouble maker with the device’s inability to gesture your hands. Fortunately, you have some options to use a controller here. Even if you are just looking at using Kinect for audio alone (like a mic) it can be done so as smart noise cancellation is any day better as against wearing a headset.
Games:
As we had mentioned earlier, it comes with a free copy of Kinect Adventures, which is a title with lots of mini sub-games. To be clear; it is like Wii Sports, simply devised to showcase the various capabilities of the sensor. We will give you an idea about this title considering that this will likely be the first and in some instance, the only Kinect experience for the gamers. The Adventures is by all means and intent, you requisite pack of the mini-games that is meant to give you a taste of Microsoft’s campaign of “body as controller” experience, under the disguise of a jungle theme. And for that, it does a pretty good job. There are totally five games and each comes with a multiplayer component, which includes the River Rush and the Rallyball. It would be easy on you if you just think of this as a basic party game and not really expect much of replay value outside of an occasional round of show off to your friends.
The other popular games include the crowd favourite Dance Central, Your Shape: Fitness Evolved, Kinectimals, Kinect Sports and Kinect Joy Ride. Hormonix are the makers of the Dance Central, which is a rhythm game that is a Rock Band with the dance choreographed. This is one of the games that really exhibits the capability of the Kinect; track your movement, teach you dance and offer all the embarrassment you ever asked for. Your Shape: Fitness Evolved is Ubisoft’s exercise game that has a handful of games, complete lesson plans and also keeps track of your progress too. In this game, the menu system is quite fast and the on-screen avatar is eerily accurate. Kinectimals is very much similar to a pet simulator that focuses majorly on minigames. While Kinect Adventures is a similar version of Wii Sports Resort, the Kinect Sports is nothing but plain Wii Sports; and this we don’t mean on a positive note. The games on the Kinect Sports are not extremely accurate. The Kinect Joy Ride is a racing game that requires you to stand up, which is sure to frustrate a number of people to begin with.
Performance:
Beyond doubt this Xbox Kinect does pack some fantastic technology and is sure enough a fairly impressive system, but then if you wanna truly take full advantage of it, you will have to minimize your expectations in terms of what it can and is not capable of doing. If you are expecting your on screen avatar to mimic exactly what you do rapidly and in complete sync with you with absolutely no lag, amidst playing a game, well be ready for some disappointment. You just cannot do that in all games. To be more precise, Kinect is more about thinking your body to be a controller and less about mimicking your precise real world motions that appears on screen in real time.
The irritating lag:
For instance, the Fighters Uncaged is a 3D Beat them up title, where you will be controlling your fighter with your fighting moves. But you will witness a significant lag between the punches and kicks that you perform and the same being actually mimicked on your telly screen. By letting rip with a yanking uppercut, you might have swung even before your avatar mirrors your move. This goes true for all games. Again, in the Kinect Adventure’s minigame of River Rush, you are required to bend and jump if you want to shun barriers. But then your avtar doesn’t really sync his jump with you and there is a split second delay.
Across the board, with all games and apps, this delay is totally dependent on your speed of movement. For instance, a slow, gradual movement has almost no noticeable lag at all, and so, the quicker you move, the more pronounced the lag is. And again, no matter how high you jump or whether you tuck your knees in or anything like that, your on screen avatar will just jump in the same way each time. Do not expect it to mirror your exact movements. This is why, with most games, your movements simply trigger a pre-animated reaction in the game, instead of the avatars exactly mimicking you. This will bother you a lot for the first few times you play with the Kinect and will prevent you from having the kind of fun you might have envisioned, when Microsoft announced the product for the first time. However, if you manage to get over with this issue, it will not be all doom and gloom.
What is with the other games?
However, the good news is this lag issue is kind of irrelevant in majority of the games anyways. For instance, Harmonix’s Dance Central, the makers of Rock Band and Guitar Hero is simply all about skill, precision and timing. You will have to do the right dance moves in time with the music and dancers on screen, in order to get anywhere near a good score. Here, the lag does not come into, because you are simply mirroring the dancers, rather than the dancers mirroring you. Here again, there is a plethora of health and fitness related games such as The Biggest Loser: Ultimate Workout. It is more about body position and balance as against flying kicks, quick moves or punches. Just imagine a Yoga game wherein the on-screen tutor is more into analyzing your postures and teaches you to improvise your Downward facing dog position. Kinect is just as much about this kind of stuff as it is about the hardcore action titles. And hence, what it has done is, it has gotten the Xbox a more preferred gaming console for the casual gamers; something that is not offered by the PlayStation Move.
Accuracy:
As you must have guessed by now, it does take a while to get to grips with the Microsoft Kinect Sensor. Just ignoring the lag issues with some games, the other major issue you will be facing is to get the hang of a new kind of hand and eye coordination. A few of you might find it really hard enough to catch a ball or donk a ping pong ball in real life without messing up and with Kinect, you will have to do all of this on behalf of your on-screen character. You will be forced to relocate your thinking into your avatar’s body timing the precise movements for it, and it is kind of tricky that what it sounds, particularly keeping the lag in mind.
When you consider the games such as Kinect Adventures, throwing obstacles at you, you will find yourselves wanting to wait until that obstacle reached the screen before performing the appropriate tactic, rather than waiting until it reached the on-screen avatar. This means, you will be often too late to perform the jump or sidestep. Once again, this is something which you will improve over time. However, this again simply represents a hurdle between you and the game. As any good gamer will want to, you will want to feel inside the games you were playing. But in general, with the Microsoft Kinect, you will not get that feeling at all and, remember, you are still just controlling a character, who is not actually you on the screen. As soon as you have got the hang of it though, Kinect will prove to be perfectly accurate enough. If you like to know when you have got into terms with it, here it is: on messing up you tend you blame yourself as against blaming the game.
Confusion:
There are instances when the Kinect gets kind of confused, the frequent one being when someone steps into the vicinity of the Kinect’s sensor with someone else gaming. In such scenarios, Kinect tends to lock on the wrong person, causing a lot of mess. Imagine if this happens when you are in the last level of a game with a high level of difficulty and have just about one life to finish it off. We also noticed a few problems with the voice control.
Voice control works?
Controlling the Sky Player with voice commands is major fun and while it is a limited function time to time, it is almost perfect. The voice command informs the console that you are commencing to talk to it, and the on-screen options, which resembles the original Monkey Island command menu pops up quickly. The Xbox 360 more often than not did exactly as we asked it to, it is really great fun and the kids will love it for sure. However, we are not trying to say that it is a perfect system, because it is actually not. For instance, there are very high chances of someone saying “Xbox” when you are playing with your Xbox. While it is not unusual for your friends in the room to utter “Xbox,” it unfortunately triggers the voice command feature erroneously. This can be easily remedied if there was any kind of individual voice recognition system, wherein you could instruct your Xbox to only respond to a particular individual’s voice. But alas, this is not possible – not yet, to say the least.
The second quibble with voice control was while is it effortless to just say “Xbox — pause” with something inevitable popping up, it is even more effortless to just hit the pause button on the controller. Hence, for this sole reason, we can imagine many gamers simply abandoning the voice control system completely. But, on the other hand, we can also see a just as many people being so fascinated by this feature that they never want to go back to their controller. Talking about Pause, Xbox has also made up a new universal pause gesture. You got to get used to this one; place your right hand down at your side and raise your left hand, palm out, 45 degrees outward from your side and then wait a few seconds. You will see the Xbox guide popping up from the dashboard with a unique pause menu for every title. Looks to be a just a necessary evil to us.
Package:
Microsoft has retained its packaging aesthetics in the Xbox 360, with the biggest and noticeable change being the slit in the cardboard to accommodate the Kinect Adventures. The retail package is covered by yet another slim layer of cardboard and ads that keep the game in place. Opening the top flap reveals a very purple interior (remember? Kinect’s colour choice). You will unearth a USB extension cable, a handful of brochures together with an AC adapter behind the sensor making the Kinect compatible with the older version of Xbox 360 models.
Verdict:
From its date of release, the Kinect has had a bit of a rocky ride. There had been plenty of criticism, but in fact, it is actually pretty good. The issue will be, Kinect will be most anticipated by the hard core gamers who have got a mountain of games and looking for something really new. But, this console is actually not for that type of a gamer. It is true that there is plenty of Kinect games that are aimed at the hard core gamers, but it was actually designed to get the Xbox 306 to a wider set of audience.
On one side, we loved the voice control which works quite well and never has any issues with dealing with the games or apps and misunderstanding what you command. The Kinect opens up the Xbox 360 into a much more of a well rounded console. And on the other side, we hate having to point the arms in the air to make selections from the Kinect menus; it is really annoying and we bet, you would prefer the point and swipe method that is employed by some games. The need of space can also prove to be a big issue for most consumers who just do not have enough space in their living rooms. Lag gives a feeling as though the Kinect is not a finished product while such delays exist. And finally, it certainly is more expensive than we would have liked it to be, but this is a point that is hard to criticize on, as the Kinect is one of its kind. Overall, though Microsoft Kinect is not perfect, it is a lovable console and a very impressive piece of technology. In the months and years to come, we are sure it will spawn out some truly revolutionary games.
Microsoft Xbox Kinect Motion Sensor – Technical Specification Table
| Manufacturer | Microsoft |
| Model Name | Kinect for Xbox 360 |
| Accessory type | Motion sensor |
| Supported game console | Xbox and Xbox 360 |
| Dimensions (W x H x D) | 284 x 70 x 70mm |
| Colour | Black |
| Sensor | Colour and depth-sensing lenses Voice microphone array Tilt motor for sensor adjustment |
| Field of View | Horizontal field of view: 57 degrees Vertical field of view: 43 degrees Physical tilt range: 27 degrees Depth sensor range: 1.2m – 3.5m |
| Data Streams | 320×240 16-bit depth @ 30 frames/sec 640×480 32-bit colour@ 30 frames/sec 16-bit audio @ 16 kHz |
| Skeletal Tracking System | Tracks up to 6 people, including 2 active players Tracks 20 joints per active player Ability to map active players to Xbox LIVE Avatars |
| Audio System | Xbox LIVE party chat and in-game voice chat (requires Xbox LIVE Gold Membership) Echo cancellation system enhances voice input Speech recognition in multiple languages |
| Warranty | 1-year limited hardware warranty |










